Edit C:\Program Files\Java\jre8\lib\com\sun\media\sound\EmergencySoundbank.class
Êþº¾ 4Ê T \ ` b c d f h m o p r w x | ? ? ? ? ? ? ? ? ? ? ¡ ¤ ¥ ± ³ ¶ ¸ º ½ È Ê Ë Ð Ñ Ò Ó Õ Ý ß ã ç ê ë í ÷ û ü ÿ ()D ()F ()I ()V ()Z (B)V (D)D (DD)D (FIIZZ)V (I)V (II)V (IIZ)V (I[B)V (J)V (Ljava/lang/Object;)Z (Ljava/lang/String;)V ([B)V ([D)V ([D)[D ([D)[F ([DD)V ([DDDD)V ([DI)V ([DI)[D ([FD)V ([FI)V ([FI)[F ([F[B)[B <clinit> <init> Accordion Acoustic Bass Acoustic Grand Piano Acoustic Guitar (nylon) Acoustic Guitar (steel) Agogo Alto Sax Applause Applause/crash_cymbal Bag pipe Banjo Baritone Sax Bass Bass Drum Bass2 Bassoon Bell Bird Tweet Bird/Flute Blown Bottle Brass Section Breath Noise Bright Acoustic Piano Celesta Cello Choir Choir Aahs Church Organ Clarinet Clavi Clavinet Closed Hi-Hat Code Contrabass Crash Cymbal Def Distorted Guitar Distortion Guitar Drawbar Organ Dulcimer EPiano Electric Bass (finger) Electric Bass (pick) Electric Grand Piano Electric Guitar (clean) Electric Guitar (jazz) Electric Guitar (muted) Electric Piano 1 Electric Piano 2 Emergency GM sound set Emergency generated soundbank English Horn Exceptions FX 1 (rain) FX 2 (soundtrack) FX 3 (crystal) FX 4 (atmosphere) FX 5 (brightness) FX 6 (goblins) FX 7 (echoes) FX 8 (sci-fi) Fiddle Finger Bass Flute French Horn Fretless Bass Frettless Bass Generated Glockenspiel Grand Piano Guitar Guitar Fret Noise Guitar Noise Guitar harmonics Gunshot Gunshot/side_stick Harmonica Harp Harpsichord Helicopter Honky-tonk Piano Horn Kalimba Koto Lead 1 (square) Lead 2 (sawtooth) Lead 3 (calliope) Lead 4 (chiff) Lead 5 (charang) Lead 6 (voice) Lead 7 (fifths) Lead 8 (bass + lead) LineNumberTable Marimba Melodic Tom Melodic Toms Music Box Muted Trumpet Oboe Ocarina Och Strings Open Hi-Hat Orch Hit Orchestra Hit Orchestral Harp Organ Overdriven Guitar Pad 1 (new age) Pad 2 (warm) Pad 3 (polysynth) Pad 4 (choir) Pad 5 (bowed) Pad 6 (metallic) Pad 7 (halo) Pad 8 (sweep) Pan Flute Perc Organ Percussive Organ Piano Piano Hammer Piccolo Pizzicato Strings Recorder Reed Organ Reverse Cymbal Rhodes Rock Organ Sax Seashore Seashore/Reverse Cymbal Shakuhachi Shamisen Shanai Side Stick Sitar Slap Bass 1 Slap Bass 2 Slow Strings Snare Drum Solo String Soprano Sax SourceFile StackMapTable Standard Kit Steel Drums String Ensemble 1 String Ensemble 2 Strings Synth Bass 1 Synth Bass 2 Synth Bass1 Synth Bass2 Synth Drum Synth Strings Synth Voice SynthBrass 1 SynthBrass 2 SynthStrings 1 SynthStrings 2 Taiko Drum Tango Accordion Telephone Ring Tenor Sax Timpani Tinkle Bell Tom Tremolo Strings Trombone Trumpet Tuba Tubular Bells Vibraphone Viola Violin Voice Oohs Whistle Woodblock Xylophone [D [F $[Lcom/sun/media/sound/SF2Instrument; [Lcom/sun/media/sound/SF2Layer; [Ljava/lang/String; abs add addInstrument addResource 'com/sun/media/sound/AudioFloatConverter &com/sun/media/sound/EmergencySoundbank com/sun/media/sound/FFT com/sun/media/sound/ModelPatch #com/sun/media/sound/SF2GlobalRegion !com/sun/media/sound/SF2Instrument 'com/sun/media/sound/SF2InstrumentRegion com/sun/media/sound/SF2Layer "com/sun/media/sound/SF2LayerRegion com/sun/media/sound/SF2Region com/sun/media/sound/SF2Sample com/sun/media/sound/SF2Soundbank complexGaussianDist cos createSoundbank exp fadeUp fft general_midi_instruments get getConverter getFrameSize getInstruments getPatch getProgram getRegions getSampleRate ifft imgPart isPercussion java/lang/Exception java/lang/Math java/lang/Object java/lang/String java/util/List java/util/Random javax/sound/midi/Patch javax/sound/sampled/AudioFormat log loopExtend newInstrument newLayer newSimpleDrumSample newSimpleFFTSample newSimpleFFTSample_dist new_bass1 new_bass2 new_bass_drum new_bassoon new_bell new_brass_section new_ch_organ new_choir new_clarinet new_closed_hihat new_crash_cymbal new_epiano1 new_epiano2 new_flute new_gpiano new_gpiano2 new_guitar1 new_guitar_dist new_guitar_pick new_horn new_melodic_toms new_oboe new_open_hihat new_orchhit new_organ new_piano1 new_piano_hammer new_reverse_cymbal new_sax new_side_stick new_snare_drum new_solostring new_string2 new_synthbass new_timpani new_tom new_trombone new_trumpet nextDouble normalize pow putBytes putInteger random randomPhase realPart setData setDescription setEndLoop setGlobalZone setLayer setName setOriginalPitch setPatch setPitchCorrection setSample setSampleRate setStartLoop setVendor signum sin sqrt toByteArray toBytes toFloat transform ? G,D .?¸ Ûy ?y¿à =¥ýáyd?>äøµ?ãhñ?6âëC-?PbMÒñ©ü?`bMÒñ©ü?tzáG®{??záG®{????????????záG®{?????????¡?¤záG®{?©???????®¸Që?¸?±?´záG®{?· =p£× ?¹???????ÄzáG®{?É???????Ó333333?Öffffff?ÜÌÌÌÌÌÍ?Ýp£× =q?Þ¸Që?¸?ß\(õÂ?\?à ?àQë?¸R?à£× =p¤?àõÂ?\(ö?âáG®zá?ã333333?ã?¸Që??æffffff?é???????ë333333?ìÌÌÌÌÌÍ?î¸Që?¸?ï®záG®?ï÷ÎÙ?+?ïûµsê³?ïü¹#¢?x?ïý?Ú¹õZ?ïþ\?ÑN<?ó333333?÷× =p£×?ù???????üÌÌÌÌÌÍ@ @ @ !ûTD-@ @ @ @!ûTD-@ @ @"