Edit C:\Users\Administrator\Desktop\Back\galaxie - Copy\js\edeal\libraries\jqplot\1.0.8\plugins\jqplot.pyramidGridRenderer.js
/** * jqPlot * Pure JavaScript plotting plugin using jQuery * * Version: 1.0.8 * Revision: 1250 * * Copyright (c) 2009-2013 Chris Leonello * jqPlot is currently available for use in all personal or commercial projects * under both the MIT (http://www.opensource.org/licenses/mit-license.php) and GPL * version 2.0 (http://www.gnu.org/licenses/gpl-2.0.html) licenses. This means that you can * choose the license that best suits your project and use it accordingly. * * Although not required, the author would appreciate an email letting him * know of any substantial use of jqPlot. You can reach the author at: * chris at jqplot dot com or see http://www.jqplot.com/info.php . * * If you are feeling kind and generous, consider supporting the project by * making a donation at: http://www.jqplot.com/donate.php . * * sprintf functions contained in jqplot.sprintf.js by Ash Searle: * * version 2007.04.27 * author Ash Searle * http://hexmen.com/blog/2007/03/printf-sprintf/ * http://hexmen.com/js/sprintf.js * The author (Ash Searle) has placed this code in the public domain: * "This code is unrestricted: you are free to use it however you like." * */ (function($) { // Class: $.jqplot.CanvasGridRenderer // The default jqPlot grid renderer, creating a grid on a canvas element. // The renderer has no additional options beyond the <Grid> class. $.jqplot.PyramidGridRenderer = function(){ $.jqplot.CanvasGridRenderer.call(this); }; $.jqplot.PyramidGridRenderer.prototype = new $.jqplot.CanvasGridRenderer(); $.jqplot.PyramidGridRenderer.prototype.constructor = $.jqplot.PyramidGridRenderer; // called with context of Grid object $.jqplot.CanvasGridRenderer.prototype.init = function(options) { this._ctx; this.plotBands = { show: false, color: 'rgb(230, 219, 179)', axis: 'y', start: null, interval: 10 }; $.extend(true, this, options); // set the shadow renderer options var sopts = {lineJoin:'miter', lineCap:'round', fill:false, isarc:false, angle:this.shadowAngle, offset:this.shadowOffset, alpha:this.shadowAlpha, depth:this.shadowDepth, lineWidth:this.shadowWidth, closePath:false, strokeStyle:this.shadowColor}; this.renderer.shadowRenderer.init(sopts); }; $.jqplot.PyramidGridRenderer.prototype.draw = function() { this._ctx = this._elem.get(0).getContext("2d"); var ctx = this._ctx; var axes = this._axes; var xp = axes.xaxis.u2p; var yp = axes.yMidAxis.u2p; var xnudge = axes.xaxis.max/1000.0; var xp0 = xp(0); var xpn = xp(xnudge); var ax = ['xaxis', 'yaxis', 'x2axis', 'y2axis','yMidAxis']; // Add the grid onto the grid canvas. This is the bottom most layer. ctx.save(); ctx.clearRect(0, 0, this._plotDimensions.width, this._plotDimensions.height); ctx.fillStyle = this.backgroundColor || this.background; ctx.fillRect(this._left, this._top, this._width, this._height); if (this.plotBands.show) { ctx.save(); var pb = this.plotBands; ctx.fillStyle = pb.color; var axis; var x, y, w, h; // find axis to work with if (pb.axis.charAt(0) === 'x') { if (axes.xaxis.show) { axis = axes.xaxis; } } else if (pb.axis.charAt(0) === 'y') { if (axes.yaxis.show) { axis = axes.yaxis; } else if (axes.y2axis.show) { axis = axes.y2axis; } else if (axes.yMidAxis.show) { axis = axes.yMidAxis; } } if (axis !== undefined) { // draw some rectangles var start = pb.start; if (start === null) { start = axis.min; } for (var i = start; i < axis.max; i += 2 * pb.interval) { if (axis.name.charAt(0) === 'y') { x = this._left; if ((i + pb.interval) < axis.max) { y = axis.series_u2p(i + pb.interval) + this._top; } else { y = axis.series_u2p(axis.max) + this._top; } w = this._right - this._left; h = axis.series_u2p(start) - axis.series_u2p(start + pb.interval); ctx.fillRect(x, y, w, h); } // else { // y = 0; // x = axis.series_u2p(i); // h = this._height; // w = axis.series_u2p(start + pb.interval) - axis.series_u2p(start); // } } } ctx.restore(); } ctx.save(); ctx.lineJoin = 'miter'; ctx.lineCap = 'butt'; ctx.lineWidth = this.gridLineWidth; ctx.strokeStyle = this.gridLineColor; var b, e, s, m; for (var i=5; i>0; i--) { var name = ax[i-1]; var axis = axes[name]; var ticks = axis._ticks; var numticks = ticks.length; if (axis.show) { if (axis.drawBaseline) { var bopts = {}; if (axis.baselineWidth !== null) { bopts.lineWidth = axis.baselineWidth; } if (axis.baselineColor !== null) { bopts.strokeStyle = axis.baselineColor; } switch (name) { case 'xaxis': if (axes.yMidAxis.show) { drawLine (this._left, this._bottom, xp0, this._bottom, bopts); drawLine (xpn, this._bottom, this._right, this._bottom, bopts); } else { drawLine (this._left, this._bottom, this._right, this._bottom, bopts); } break; case 'yaxis': drawLine (this._left, this._bottom, this._left, this._top, bopts); break; case 'yMidAxis': drawLine(xp0, this._bottom, xp0, this._top, bopts); drawLine(xpn, this._bottom, xpn, this._top, bopts); break; case 'x2axis': if (axes.yMidAxis.show) { drawLine (this._left, this._top, xp0, this._top, bopts); drawLine (xpn, this._top, this._right, this._top, bopts); } else { drawLine (this._left, this._bottom, this._right, this._bottom, bopts); } break; case 'y2axis': drawLine (this._right, this._bottom, this._right, this._top, bopts); break; } } for (var j=numticks; j>0; j--) { var t = ticks[j-1]; if (t.show) { var pos = Math.round(axis.u2p(t.value)) + 0.5; switch (name) { case 'xaxis': // draw the grid line if we should if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) { drawLine(pos, this._top, pos, this._bottom); } // draw the mark if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) { s = t.markSize; m = t.mark; var pos = Math.round(axis.u2p(t.value)) + 0.5; switch (m) { case 'outside': b = this._bottom; e = this._bottom+s; break; case 'inside': b = this._bottom-s; e = this._bottom; break; case 'cross': b = this._bottom-s; e = this._bottom+s; break; default: b = this._bottom; e = this._bottom+s; break; } // draw the shadow if (this.shadow) { this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false}); } // draw the line drawLine(pos, b, pos, e); } break; case 'yaxis': // draw the grid line if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) { drawLine(this._right, pos, this._left, pos); } // draw the mark if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) { s = t.markSize; m = t.mark; var pos = Math.round(axis.u2p(t.value)) + 0.5; switch (m) { case 'outside': b = this._left-s; e = this._left; break; case 'inside': b = this._left; e = this._left+s; break; case 'cross': b = this._left-s; e = this._left+s; break; default: b = this._left-s; e = this._left; break; } // draw the shadow if (this.shadow) { this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false}); } drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor}); } break; case 'yMidAxis': // draw the grid line if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) { drawLine(this._left, pos, xp0, pos); drawLine(xpn, pos, this._right, pos); } // draw the mark if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) { s = t.markSize; m = t.mark; var pos = Math.round(axis.u2p(t.value)) + 0.5; b = xp0; e = xp0 + s; // draw the shadow if (this.shadow) { this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false}); } drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor}); b = xpn - s; e = xpn; // draw the shadow if (this.shadow) { this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false}); } drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor}); } break; case 'x2axis': // draw the grid line if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) { drawLine(pos, this._bottom, pos, this._top); } // draw the mark if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) { s = t.markSize; m = t.mark; var pos = Math.round(axis.u2p(t.value)) + 0.5; switch (m) { case 'outside': b = this._top-s; e = this._top; break; case 'inside': b = this._top; e = this._top+s; break; case 'cross': b = this._top-s; e = this._top+s; break; default: b = this._top-s; e = this._top; break; } // draw the shadow if (this.shadow) { this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false}); } drawLine(pos, b, pos, e); } break; case 'y2axis': // draw the grid line if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) { drawLine(this._left, pos, this._right, pos); } // draw the mark if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) { s = t.markSize; m = t.mark; var pos = Math.round(axis.u2p(t.value)) + 0.5; switch (m) { case 'outside': b = this._right; e = this._right+s; break; case 'inside': b = this._right-s; e = this._right; break; case 'cross': b = this._right-s; e = this._right+s; break; default: b = this._right; e = this._right+s; break; } // draw the shadow if (this.shadow) { this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false}); } drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor}); } break; default: break; } } } t = null; } axis = null; ticks = null; } ctx.restore(); function drawLine(bx, by, ex, ey, opts) { ctx.save(); opts = opts || {}; if (opts.lineWidth == null || opts.lineWidth != 0){ $.extend(true, ctx, opts); ctx.beginPath(); ctx.moveTo(bx, by); ctx.lineTo(ex, ey); ctx.stroke(); } ctx.restore(); } if (this.shadow) { if (axes.yMidAxis.show) { var points = [[this._left, this._bottom], [xp0, this._bottom]]; this.renderer.shadowRenderer.draw(ctx, points); var points = [[xpn, this._bottom], [this._right, this._bottom], [this._right, this._top]]; this.renderer.shadowRenderer.draw(ctx, points); var points = [[xp0, this._bottom], [xp0, this._top]]; this.renderer.shadowRenderer.draw(ctx, points); } else { var points = [[this._left, this._bottom], [this._right, this._bottom], [this._right, this._top]]; this.renderer.shadowRenderer.draw(ctx, points); } } // Now draw border around grid. Use axis border definitions. start at // upper left and go clockwise. if (this.borderWidth != 0 && this.drawBorder) { if (axes.yMidAxis.show) { drawLine (this._left, this._top, xp0, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth}); drawLine (xpn, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth}); drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth}); drawLine (this._right, this._bottom, xpn, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth}); drawLine (xp0, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth}); drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth}); drawLine (xp0, this._bottom, xp0, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth}); drawLine (xpn, this._bottom, xpn, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth}); } else { drawLine (this._left, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth}); drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth}); drawLine (this._right, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth}); drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth}); } } // ctx.lineWidth = this.borderWidth; // ctx.strokeStyle = this.borderColor; // ctx.strokeRect(this._left, this._top, this._width, this._height); ctx.restore(); ctx = null; axes = null; }; })(jQuery);
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