Edit C:\Users\Administrator\Desktop\Back\galaxie - Copy\js\wysiwyg\ckeditor\_source\core\command.js
/* Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved. For licensing, see LICENSE.html or http://ckeditor.com/license */ /** * Creates a command class instance. * @class Represents a command that can be executed on an editor instance. * @param {CKEDITOR.editor} editor The editor instance this command will be * related to. * @param {CKEDITOR.commandDefinition} commandDefinition The command * definition. * @augments CKEDITOR.event * @example * var command = new CKEDITOR.command( editor, * { * exec : function( editor ) * { * alert( editor.document.getBody().getHtml() ); * } * }); */ CKEDITOR.command = function( editor, commandDefinition ) { /** * Lists UI items that are associated to this command. This list can be * used to interact with the UI on command execution (by the execution code * itself, for example). * @type Array * @example * alert( 'Number of UI items associated to this command: ' + command.<b>uiItems</b>.length ); */ this.uiItems = []; /** * Executes the command. * @param {Object} [data] Any data to pass to the command. Depends on the * command implementation and requirements. * @returns {Boolean} A boolean indicating that the command has been * successfully executed. * @example * command.<b>exec()</b>; // The command gets executed. */ this.exec = function( data ) { if ( this.state == CKEDITOR.TRISTATE_DISABLED ) return false; if ( this.editorFocus ) // Give editor focus if necessary (#4355). editor.focus(); return ( commandDefinition.exec.call( this, editor, data ) !== false ); }; CKEDITOR.tools.extend( this, commandDefinition, // Defaults /** @lends CKEDITOR.command.prototype */ { /** * The editor modes within which the command can be executed. The * execution will have no action if the current mode is not listed * in this property. * @type Object * @default { wysiwyg : 1 } * @see CKEDITOR.editor.prototype.mode * @example * // Enable the command in both WYSIWYG and Source modes. * command.<b>modes</b> = { wysiwyg : 1, source : 1 }; * @example * // Enable the command in Source mode only. * command.<b>modes</b> = { source : 1 }; */ modes : { wysiwyg : 1 }, /** * Indicates that the editor will get the focus before executing * the command. * @type Boolean * @default true * @example * // Do not force the editor to have focus when executing the command. * command.<b>editorFocus</b> = false; */ editorFocus : 1, /** * Indicates the editor state. Possible values are: * <ul> * <li>{@link CKEDITOR.TRISTATE_DISABLED}: the command is * disabled. It's execution will have no effect. Same as * {@link disable}.</li> * <li>{@link CKEDITOR.TRISTATE_ON}: the command is enabled * and currently active in the editor (for context sensitive commands, * for example).</li> * <li>{@link CKEDITOR.TRISTATE_OFF}: the command is enabled * and currently inactive in the editor (for context sensitive * commands, for example).</li> * </ul> * Do not set this property directly, using the {@link #setState} * method instead. * @type Number * @default {@link CKEDITOR.TRISTATE_OFF} * @example * if ( command.<b>state</b> == CKEDITOR.TRISTATE_DISABLED ) * alert( 'This command is disabled' ); */ state : CKEDITOR.TRISTATE_OFF }); // Call the CKEDITOR.event constructor to initialize this instance. CKEDITOR.event.call( this ); }; CKEDITOR.command.prototype = { /** * Enables the command for execution. The command state (see * {@link CKEDITOR.command.prototype.state}) available before disabling it * is restored. * @example * command.<b>enable()</b>; * command.exec(); // Execute the command. */ enable : function() { if ( this.state == CKEDITOR.TRISTATE_DISABLED ) this.setState( ( !this.preserveState || ( typeof this.previousState == 'undefined' ) ) ? CKEDITOR.TRISTATE_OFF : this.previousState ); }, /** * Disables the command for execution. The command state (see * {@link CKEDITOR.command.prototype.state}) will be set to * {@link CKEDITOR.TRISTATE_DISABLED}. * @example * command.<b>disable()</b>; * command.exec(); // "false" - Nothing happens. */ disable : function() { this.setState( CKEDITOR.TRISTATE_DISABLED ); }, /** * Sets the command state. * @param {Number} newState The new state. See {@link #state}. * @returns {Boolean} Returns "true" if the command state changed. * @example * command.<b>setState( CKEDITOR.TRISTATE_ON )</b>; * command.exec(); // Execute the command. * command.<b>setState( CKEDITOR.TRISTATE_DISABLED )</b>; * command.exec(); // "false" - Nothing happens. * command.<b>setState( CKEDITOR.TRISTATE_OFF )</b>; * command.exec(); // Execute the command. */ setState : function( newState ) { // Do nothing if there is no state change. if ( this.state == newState ) return false; this.previousState = this.state; // Set the new state. this.state = newState; // Fire the "state" event, so other parts of the code can react to the // change. this.fire( 'state' ); return true; }, /** * Toggles the on/off (active/inactive) state of the command. This is * mainly used internally by context sensitive commands. * @example * command.<b>toggleState()</b>; */ toggleState : function() { if ( this.state == CKEDITOR.TRISTATE_OFF ) this.setState( CKEDITOR.TRISTATE_ON ); else if ( this.state == CKEDITOR.TRISTATE_ON ) this.setState( CKEDITOR.TRISTATE_OFF ); } }; CKEDITOR.event.implementOn( CKEDITOR.command.prototype, true ); /** * Indicates the previous command state. * @name CKEDITOR.command.prototype.previousState * @type Number * @see #state * @example * alert( command.<b>previousState</b> ); */ /** * Fired when the command state changes. * @name CKEDITOR.command#state * @event * @example * command.on( <b>'state'</b> , function( e ) * { * // Alerts the new state. * alert( this.state ); * }); */
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