Edit C:\Users\Administrator\Desktop\Back\galaxie - Copy\js\wysiwyg\ckeditor\_source\core\editor.js
/* Copyright (c) 2003-2011, CKSource - Frederico Knabben. All rights reserved. For licensing, see LICENSE.html or http://ckeditor.com/license */ /** * @fileOverview Defines the {@link CKEDITOR.editor} class, which represents an * editor instance. */ (function() { // The counter for automatic instance names. var nameCounter = 0; var getNewName = function() { var name = 'editor' + ( ++nameCounter ); return ( CKEDITOR.instances && CKEDITOR.instances[ name ] ) ? getNewName() : name; }; // ##### START: Config Privates // These function loads custom configuration files and cache the // CKEDITOR.editorConfig functions defined on them, so there is no need to // download them more than once for several instances. var loadConfigLoaded = {}; var loadConfig = function( editor ) { var customConfig = editor.config.customConfig; // Check if there is a custom config to load. if ( !customConfig ) return false; customConfig = CKEDITOR.getUrl( customConfig ); var loadedConfig = loadConfigLoaded[ customConfig ] || ( loadConfigLoaded[ customConfig ] = {} ); // If the custom config has already been downloaded, reuse it. if ( loadedConfig.fn ) { // Call the cached CKEDITOR.editorConfig defined in the custom // config file for the editor instance depending on it. loadedConfig.fn.call( editor, editor.config ); // If there is no other customConfig in the chain, fire the // "configLoaded" event. if ( CKEDITOR.getUrl( editor.config.customConfig ) == customConfig || !loadConfig( editor ) ) editor.fireOnce( 'customConfigLoaded' ); } else { // Load the custom configuration file. CKEDITOR.scriptLoader.load( customConfig, function() { // If the CKEDITOR.editorConfig function has been properly // defined in the custom configuration file, cache it. if ( CKEDITOR.editorConfig ) loadedConfig.fn = CKEDITOR.editorConfig; else loadedConfig.fn = function(){}; // Call the load config again. This time the custom // config is already cached and so it will get loaded. loadConfig( editor ); }); } return true; }; var initConfig = function( editor, instanceConfig ) { // Setup the lister for the "customConfigLoaded" event. editor.on( 'customConfigLoaded', function() { if ( instanceConfig ) { // Register the events that may have been set at the instance // configuration object. if ( instanceConfig.on ) { for ( var eventName in instanceConfig.on ) { editor.on( eventName, instanceConfig.on[ eventName ] ); } } // Overwrite the settings from the in-page config. CKEDITOR.tools.extend( editor.config, instanceConfig, true ); delete editor.config.on; } onConfigLoaded( editor ); }); // The instance config may override the customConfig setting to avoid // loading the default ~/config.js file. if ( instanceConfig && instanceConfig.customConfig != undefined ) editor.config.customConfig = instanceConfig.customConfig; // Load configs from the custom configuration files. if ( !loadConfig( editor ) ) editor.fireOnce( 'customConfigLoaded' ); }; // ##### END: Config Privates var onConfigLoaded = function( editor ) { // Set config related properties. var skin = editor.config.skin.split( ',' ), skinName = skin[ 0 ], skinPath = CKEDITOR.getUrl( skin[ 1 ] || ( '_source/' + // @Packager.RemoveLine 'skins/' + skinName + '/' ) ); /** * The name of the skin used by this editor instance. The skin name can * be set through the <code>{@link CKEDITOR.config.skin}</code> setting. * @name CKEDITOR.editor.prototype.skinName * @type String * @example * alert( editor.skinName ); // E.g. "kama" */ editor.skinName = skinName; /** * The full URL of the skin directory. * @name CKEDITOR.editor.prototype.skinPath * @type String * @example * alert( editor.skinPath ); // E.g. "http://example.com/ckeditor/skins/kama/" */ editor.skinPath = skinPath; /** * The CSS class name used for skin identification purposes. * @name CKEDITOR.editor.prototype.skinClass * @type String * @example * alert( editor.skinClass ); // E.g. "cke_skin_kama" */ editor.skinClass = 'cke_skin_' + skinName; /** * The <a href="http://en.wikipedia.org/wiki/Tabbing_navigation">tabbing * navigation</a> order that has been calculated for this editor * instance. This can be set by the <code>{@link CKEDITOR.config.tabIndex}</code> * setting or taken from the <code>tabindex</code> attribute of the * <code>{@link #element}</code> associated with the editor. * @name CKEDITOR.editor.prototype.tabIndex * @type Number * @default 0 (zero) * @example * alert( editor.tabIndex ); // E.g. "0" */ editor.tabIndex = editor.config.tabIndex || editor.element.getAttribute( 'tabindex' ) || 0; /** * Indicates the read-only state of this editor. This is a read-only property. * @name CKEDITOR.editor.prototype.readOnly * @type Boolean * @since 3.6 * @see CKEDITOR.editor#setReadOnly */ editor.readOnly = !!( editor.config.readOnly || editor.element.getAttribute( 'disabled' ) ); // Fire the "configLoaded" event. editor.fireOnce( 'configLoaded' ); // Load language file. loadSkin( editor ); }; var loadLang = function( editor ) { CKEDITOR.lang.load( editor.config.language, editor.config.defaultLanguage, function( languageCode, lang ) { /** * The code for the language resources that have been loaded * for the user interface elements of this editor instance. * @name CKEDITOR.editor.prototype.langCode * @type String * @example * alert( editor.langCode ); // E.g. "en" */ editor.langCode = languageCode; /** * An object that contains all language strings used by the editor * interface. * @name CKEDITOR.editor.prototype.lang * @type CKEDITOR.lang * @example * alert( editor.lang.bold ); // E.g. "Negrito" (if the language is set to Portuguese) */ // As we'll be adding plugin specific entries that could come // from different language code files, we need a copy of lang, // not a direct reference to it. editor.lang = CKEDITOR.tools.prototypedCopy( lang ); // We're not able to support RTL in Firefox 2 at this time. if ( CKEDITOR.env.gecko && CKEDITOR.env.version < 10900 && editor.lang.dir == 'rtl' ) editor.lang.dir = 'ltr'; editor.fire( 'langLoaded' ); var config = editor.config; config.contentsLangDirection == 'ui' && ( config.contentsLangDirection = editor.lang.dir ); loadPlugins( editor ); }); }; var loadPlugins = function( editor ) { var config = editor.config, plugins = config.plugins, extraPlugins = config.extraPlugins, removePlugins = config.removePlugins; if ( extraPlugins ) { // Remove them first to avoid duplications. var removeRegex = new RegExp( '(?:^|,)(?:' + extraPlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' ); plugins = plugins.replace( removeRegex, '' ); plugins += ',' + extraPlugins; } if ( removePlugins ) { removeRegex = new RegExp( '(?:^|,)(?:' + removePlugins.replace( /\s*,\s*/g, '|' ) + ')(?=,|$)' , 'g' ); plugins = plugins.replace( removeRegex, '' ); } // Load the Adobe AIR plugin conditionally. CKEDITOR.env.air && ( plugins += ',adobeair' ); // Load all plugins defined in the "plugins" setting. CKEDITOR.plugins.load( plugins.split( ',' ), function( plugins ) { // The list of plugins. var pluginsArray = []; // The language code to get loaded for each plugin. Null // entries will be appended for plugins with no language files. var languageCodes = []; // The list of URLs to language files. var languageFiles = []; /** * An object that contains references to all plugins used by this * editor instance. * @name CKEDITOR.editor.prototype.plugins * @type Object * @example * alert( editor.plugins.dialog.path ); // E.g. "http://example.com/ckeditor/plugins/dialog/" */ editor.plugins = plugins; // Loop through all plugins, to build the list of language // files to get loaded. for ( var pluginName in plugins ) { var plugin = plugins[ pluginName ], pluginLangs = plugin.lang, pluginPath = CKEDITOR.plugins.getPath( pluginName ), lang = null; // Set the plugin path in the plugin. plugin.path = pluginPath; // If the plugin has "lang". if ( pluginLangs ) { // Resolve the plugin language. If the current language // is not available, get the first one (default one). lang = ( CKEDITOR.tools.indexOf( pluginLangs, editor.langCode ) >= 0 ? editor.langCode : pluginLangs[ 0 ] ); if ( !plugin.langEntries || !plugin.langEntries[ lang ] ) { // Put the language file URL into the list of files to // get downloaded. languageFiles.push( CKEDITOR.getUrl( pluginPath + 'lang/' + lang + '.js' ) ); } else { CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ lang ] ); lang = null; } } // Save the language code, so we know later which // language has been resolved to this plugin. languageCodes.push( lang ); pluginsArray.push( plugin ); } // Load all plugin specific language files in a row. CKEDITOR.scriptLoader.load( languageFiles, function() { // Initialize all plugins that have the "beforeInit" and "init" methods defined. var methods = [ 'beforeInit', 'init', 'afterInit' ]; for ( var m = 0 ; m < methods.length ; m++ ) { for ( var i = 0 ; i < pluginsArray.length ; i++ ) { var plugin = pluginsArray[ i ]; // Uses the first loop to update the language entries also. if ( m === 0 && languageCodes[ i ] && plugin.lang ) CKEDITOR.tools.extend( editor.lang, plugin.langEntries[ languageCodes[ i ] ] ); // Call the plugin method (beforeInit and init). if ( plugin[ methods[ m ] ] ) plugin[ methods[ m ] ]( editor ); } } // Load the editor skin. editor.fire( 'pluginsLoaded' ); loadTheme( editor ); }); }); }; var loadSkin = function( editor ) { CKEDITOR.skins.load( editor, 'editor', function() { loadLang( editor ); }); }; var loadTheme = function( editor ) { var theme = editor.config.theme; CKEDITOR.themes.load( theme, function() { /** * The theme used by this editor instance. * @name CKEDITOR.editor.prototype.theme * @type CKEDITOR.theme * @example * alert( editor.theme ); // E.g. "http://example.com/ckeditor/themes/default/" */ var editorTheme = editor.theme = CKEDITOR.themes.get( theme ); editorTheme.path = CKEDITOR.themes.getPath( theme ); editorTheme.build( editor ); if ( editor.config.autoUpdateElement ) attachToForm( editor ); }); }; var attachToForm = function( editor ) { var element = editor.element; // If are replacing a textarea, we must if ( editor.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE && element.is( 'textarea' ) ) { var form = element.$.form && new CKEDITOR.dom.element( element.$.form ); if ( form ) { function onSubmit() { editor.updateElement(); } form.on( 'submit',onSubmit ); // Setup the submit function because it doesn't fire the // "submit" event. if ( !form.$.submit.nodeName && !form.$.submit.length ) { form.$.submit = CKEDITOR.tools.override( form.$.submit, function( originalSubmit ) { return function() { editor.updateElement(); // For IE, the DOM submit function is not a // function, so we need thid check. if ( originalSubmit.apply ) originalSubmit.apply( this, arguments ); else originalSubmit(); }; }); } // Remove 'submit' events registered on form element before destroying.(#3988) editor.on( 'destroy', function() { form.removeListener( 'submit', onSubmit ); } ); } } }; function updateCommands() { var command, commands = this._.commands, mode = this.mode; if ( !mode ) return; for ( var name in commands ) { command = commands[ name ]; command[ command.startDisabled ? 'disable' : this.readOnly && !command.readOnly ? 'disable' : command.modes[ mode ] ? 'enable' : 'disable' ](); } } /** * Initializes the editor instance. This function is called by the editor * contructor (<code>editor_basic.js</code>). * @private */ CKEDITOR.editor.prototype._init = function() { // Get the properties that have been saved in the editor_base // implementation. var element = CKEDITOR.dom.element.get( this._.element ), instanceConfig = this._.instanceConfig; delete this._.element; delete this._.instanceConfig; this._.commands = {}; this._.styles = []; /** * The DOM element that was replaced by this editor instance. This * element stores the editor data on load and post. * @name CKEDITOR.editor.prototype.element * @type CKEDITOR.dom.element * @example * var editor = CKEDITOR.instances.editor1; * alert( <strong>editor.element</strong>.getName() ); // E.g. "textarea" */ this.element = element; /** * The editor instance name. It may be the replaced element ID, name, or * a default name using the progressive counter (<code>editor1</code>, * <code>editor2</code>, ...). * @name CKEDITOR.editor.prototype.name * @type String * @example * var editor = CKEDITOR.instances.editor1; * alert( <strong>editor.name</strong> ); // "editor1" */ this.name = ( element && ( this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE ) && ( element.getId() || element.getNameAtt() ) ) || getNewName(); if ( this.name in CKEDITOR.instances ) throw '[CKEDITOR.editor] The instance "' + this.name + '" already exists.'; /** * A unique random string assigned to each editor instance on the page. * @name CKEDITOR.editor.prototype.id * @type String */ this.id = CKEDITOR.tools.getNextId(); /** * The configurations for this editor instance. It inherits all * settings defined in <code>(@link CKEDITOR.config}</code>, combined with settings * loaded from custom configuration files and those defined inline in * the page when creating the editor. * @name CKEDITOR.editor.prototype.config * @type Object * @example * var editor = CKEDITOR.instances.editor1; * alert( <strong>editor.config.theme</strong> ); // E.g. "default" */ this.config = CKEDITOR.tools.prototypedCopy( CKEDITOR.config ); /** * The namespace containing UI features related to this editor instance. * @name CKEDITOR.editor.prototype.ui * @type CKEDITOR.ui * @example */ this.ui = new CKEDITOR.ui( this ); /** * Controls the focus state of this editor instance. This property * is rarely used for normal API operations. It is mainly * intended for developers adding UI elements to the editor interface. * @name CKEDITOR.editor.prototype.focusManager * @type CKEDITOR.focusManager * @example */ this.focusManager = new CKEDITOR.focusManager( this ); CKEDITOR.fire( 'instanceCreated', null, this ); this.on( 'mode', updateCommands, null, null, 1 ); this.on( 'readOnly', updateCommands, null, null, 1 ); initConfig( this, instanceConfig ); }; })(); CKEDITOR.tools.extend( CKEDITOR.editor.prototype, /** @lends CKEDITOR.editor.prototype */ { /** * Adds a command definition to the editor instance. Commands added with * this function can be executed later with the <code>{@link #execCommand}</code> method. * @param {String} commandName The indentifier name of the command. * @param {CKEDITOR.commandDefinition} commandDefinition The command definition. * @example * editorInstance.addCommand( 'sample', * { * exec : function( editor ) * { * alert( 'Executing a command for the editor name "' + editor.name + '"!' ); * } * }); */ addCommand : function( commandName, commandDefinition ) { return this._.commands[ commandName ] = new CKEDITOR.command( this, commandDefinition ); }, /** * Adds a piece of CSS code to the editor which will be applied to the WYSIWYG editing document. * This CSS would not be added to the output, and is there mainly for editor-specific editing requirements. * Note: This function should be called before the editor is loaded to take effect. * @param css {String} CSS text. * @example * editorInstance.addCss( 'body { background-color: grey; }' ); */ addCss : function( css ) { this._.styles.push( css ); }, /** * Destroys the editor instance, releasing all resources used by it. * If the editor replaced an element, the element will be recovered. * @param {Boolean} [noUpdate] If the instance is replacing a DOM * element, this parameter indicates whether or not to update the * element with the instance contents. * @example * alert( CKEDITOR.instances.editor1 ); // E.g "object" * <strong>CKEDITOR.instances.editor1.destroy()</strong>; * alert( CKEDITOR.instances.editor1 ); // "undefined" */ destroy : function( noUpdate ) { if ( !noUpdate ) this.updateElement(); this.fire( 'destroy' ); this.theme && this.theme.destroy( this ); CKEDITOR.remove( this ); CKEDITOR.fire( 'instanceDestroyed', null, this ); }, /** * Executes a command associated with the editor. * @param {String} commandName The indentifier name of the command. * @param {Object} [data] Data to be passed to the command. * @returns {Boolean} <code>true</code> if the command was executed * successfully, otherwise <code>false</code>. * @see CKEDITOR.editor.addCommand * @example * editorInstance.execCommand( 'bold' ); */ execCommand : function( commandName, data ) { var command = this.getCommand( commandName ); var eventData = { name: commandName, commandData: data, command: command }; if ( command && command.state != CKEDITOR.TRISTATE_DISABLED ) { if ( this.fire( 'beforeCommandExec', eventData ) !== true ) { eventData.returnValue = command.exec( eventData.commandData ); // Fire the 'afterCommandExec' immediately if command is synchronous. if ( !command.async && this.fire( 'afterCommandExec', eventData ) !== true ) return eventData.returnValue; } } // throw 'Unknown command name "' + commandName + '"'; return false; }, /** * Gets one of the registered commands. Note that after registering a * command definition with <code>{@link #addCommand}</code>, it is * transformed internally into an instance of * <code>{@link CKEDITOR.command}</code>, which will then be returned * by this function. * @param {String} commandName The name of the command to be returned. * This is the same name that is used to register the command with * <code>addCommand</code>. * @returns {CKEDITOR.command} The command object identified by the * provided name. */ getCommand : function( commandName ) { return this._.commands[ commandName ]; }, /** * Gets the editor data. The data will be in raw format. It is the same * data that is posted by the editor. * @type String * @returns (String) The editor data. * @example * if ( CKEDITOR.instances.editor1.<strong>getData()</strong> == '' ) * alert( 'There is no data available' ); */ getData : function() { this.fire( 'beforeGetData' ); var eventData = this._.data; if ( typeof eventData != 'string' ) { var element = this.element; if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE ) eventData = element.is( 'textarea' ) ? element.getValue() : element.getHtml(); else eventData = ''; } eventData = { dataValue : eventData }; // Fire "getData" so data manipulation may happen. this.fire( 'getData', eventData ); return eventData.dataValue; }, /** * Gets the "raw data" currently available in the editor. This is a * fast method which returns the data as is, without processing, so it is * not recommended to use it on resulting pages. Instead it can be used * combined with the <code>{@link #loadSnapshot}</code> method in order * to be able to automatically save the editor data from time to time * while the user is using the editor, to avoid data loss, without risking * performance issues. * @see CKEDITOR.editor.getData * @example * alert( editor.getSnapshot() ); */ getSnapshot : function() { var data = this.fire( 'getSnapshot' ); if ( typeof data != 'string' ) { var element = this.element; if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE ) data = element.is( 'textarea' ) ? element.getValue() : element.getHtml(); } return data; }, /** * Loads "raw data" into the editor. The data is loaded with processing * straight to the editing area. It should not be used as a way to load * any kind of data, but instead in combination with * <code>{@link #getSnapshot}</code> produced data. * @see CKEDITOR.editor.setData * @example * var data = editor.getSnapshot(); * editor.<strong>loadSnapshot( data )</strong>; */ loadSnapshot : function( snapshot ) { this.fire( 'loadSnapshot', snapshot ); }, /** * Sets the editor data. The data must be provided in the raw format (HTML).<br /> * <br /> * Note that this method is asynchronous. The <code>callback</code> parameter must * be used if interaction with the editor is needed after setting the data. * @param {String} data HTML code to replace the curent content in the * editor. * @param {Function} callback Function to be called after the <code>setData</code> * is completed. *@param {Boolean} internal Whether to suppress any event firing when copying data * internally inside the editor. * @example * CKEDITOR.instances.editor1.<strong>setData</strong>( '<p>This is the editor data.</p>' ); * @example * CKEDITOR.instances.editor1.<strong>setData</strong>( '<p>Some other editor data.</p>', function() * { * this.checkDirty(); // true * }); */ setData : function( data , callback, internal ) { if( callback ) { this.on( 'dataReady', function( evt ) { evt.removeListener(); callback.call( evt.editor ); } ); } // Fire "setData" so data manipulation may happen. var eventData = { dataValue : data }; !internal && this.fire( 'setData', eventData ); this._.data = eventData.dataValue; !internal && this.fire( 'afterSetData', eventData ); }, /** * Puts or restores the editor into read-only state. When in read-only, * the user is not able to change the editor contents, but can still use * some editor features. This function sets the <code>{@link CKEDITOR.config.readOnly}</code> * property of the editor, firing the <code>{@link CKEDITOR.editor#readOnly}</code> event.<br><br> * <strong>Note:</strong> the current editing area will be reloaded. * @param {Boolean} [isReadOnly] Indicates that the editor must go * read-only (<code>true</code>, default) or be restored and made editable * (<code>false</code>). * @since 3.6 */ setReadOnly : function( isReadOnly ) { isReadOnly = ( isReadOnly == undefined ) || isReadOnly; if ( this.readOnly != isReadOnly ) { this.readOnly = isReadOnly; // Fire the readOnly event so the editor features can update // their state accordingly. this.fire( 'readOnly' ); } }, /** * Inserts HTML code into the currently selected position in the editor in WYSIWYG mode. * @param {String} data HTML code to be inserted into the editor. * @example * CKEDITOR.instances.editor1.<strong>insertHtml( '<p>This is a new paragraph.</p>' )</strong>; */ insertHtml : function( data ) { this.fire( 'insertHtml', data ); }, /** * Insert text content into the currently selected position in the * editor in WYSIWYG mode. The styles of the selected element will be applied to the inserted text. * Spaces around the text will be leaving untouched. * <strong>Note:</strong> two subsequent line-breaks will introduce one paragraph. This depends on <code>{@link CKEDITOR.config.enterMode}</code>; * A single line-break will be instead translated into one <br />. * @since 3.5 * @param {String} text Text to be inserted into the editor. * @example * CKEDITOR.instances.editor1.<strong>insertText( ' line1 \n\n line2' )</strong>; */ insertText : function( text ) { this.fire( 'insertText', text ); }, /** * Inserts an element into the currently selected position in the * editor in WYSIWYG mode. * @param {CKEDITOR.dom.element} element The element to be inserted * into the editor. * @example * var element = CKEDITOR.dom.element.createFromHtml( '<img src="hello.png" border="0" title="Hello" />' ); * CKEDITOR.instances.editor1.<strong>insertElement( element )</strong>; */ insertElement : function( element ) { this.fire( 'insertElement', element ); }, /** * Checks whether the current editor contents contain changes when * compared to the contents loaded into the editor at startup, or to * the contents available in the editor when <code>{@link #resetDirty}</code> * was called. * @returns {Boolean} "true" is the contents contain changes. * @example * function beforeUnload( e ) * { * if ( CKEDITOR.instances.editor1.<strong>checkDirty()</strong> ) * return e.returnValue = "You will lose the changes made in the editor."; * } * * if ( window.addEventListener ) * window.addEventListener( 'beforeunload', beforeUnload, false ); * else * window.attachEvent( 'onbeforeunload', beforeUnload ); */ checkDirty : function() { return ( this.mayBeDirty && this._.previousValue !== this.getSnapshot() ); }, /** * Resets the "dirty state" of the editor so subsequent calls to * <code>{@link #checkDirty}</code> will return <code>false</code> if the user will not * have made further changes to the contents. * @example * alert( editor.checkDirty() ); // E.g. "true" * editor.<strong>resetDirty()</strong>; * alert( editor.checkDirty() ); // "false" */ resetDirty : function() { if ( this.mayBeDirty ) this._.previousValue = this.getSnapshot(); }, /** * Updates the <code><textarea></code> element that was replaced by the editor with * the current data available in the editor. * @see CKEDITOR.editor.element * @example * CKEDITOR.instances.editor1.updateElement(); * alert( document.getElementById( 'editor1' ).value ); // The current editor data. */ updateElement : function() { var element = this.element; if ( element && this.elementMode == CKEDITOR.ELEMENT_MODE_REPLACE ) { var data = this.getData(); if ( this.config.htmlEncodeOutput ) data = CKEDITOR.tools.htmlEncode( data ); if ( element.is( 'textarea' ) ) element.setValue( data ); else element.setHtml( data ); } } }); CKEDITOR.on( 'loaded', function() { // Run the full initialization for pending editors. var pending = CKEDITOR.editor._pending; if ( pending ) { delete CKEDITOR.editor._pending; for ( var i = 0 ; i < pending.length ; i++ ) pending[ i ]._init(); } }); /** * Whether to escape HTML when the editor updates the original input element. * @name CKEDITOR.config.htmlEncodeOutput * @since 3.1 * @type Boolean * @default false * @example * config.htmlEncodeOutput = true; */ /** * If <code>true</code>, makes the editor start in read-only state. Otherwise, it will check * if the linked <code><textarea></code> element has the <code>disabled</code> attribute. * @name CKEDITOR.config.readOnly * @see CKEDITOR.editor#setReadOnly * @type Boolean * @default false * @since 3.6 * @example * config.readOnly = true; */ /** * Fired when a CKEDITOR instance is created, but still before initializing it. * To interact with a fully initialized instance, use the * <code>{@link CKEDITOR#instanceReady}</code> event instead. * @name CKEDITOR#instanceCreated * @event * @param {CKEDITOR.editor} editor The editor instance that has been created. */ /** * Fired when a CKEDITOR instance is destroyed. * @name CKEDITOR#instanceDestroyed * @event * @param {CKEDITOR.editor} editor The editor instance that has been destroyed. */ /** * Fired when the language is loaded into the editor instance. * @name CKEDITOR.editor#langLoaded * @event * @since 3.6.1 * @param {CKEDITOR.editor} editor This editor instance. */ /** * Fired when all plugins are loaded and initialized into the editor instance. * @name CKEDITOR.editor#pluginsLoaded * @event * @param {CKEDITOR.editor} editor This editor instance. */ /** * Fired before the command execution when <code>{@link #execCommand}</code> is called. * @name CKEDITOR.editor#beforeCommandExec * @event * @param {CKEDITOR.editor} editor This editor instance. * @param {String} data.name The command name. * @param {Object} data.commandData The data to be sent to the command. This * can be manipulated by the event listener. * @param {CKEDITOR.command} data.command The command itself. */ /** * Fired after the command execution when <code>{@link #execCommand}</code> is called. * @name CKEDITOR.editor#afterCommandExec * @event * @param {CKEDITOR.editor} editor This editor instance. * @param {String} data.name The command name. * @param {Object} data.commandData The data sent to the command. * @param {CKEDITOR.command} data.command The command itself. * @param {Object} data.returnValue The value returned by the command execution. */ /** * Fired when the custom configuration file is loaded, before the final * configurations initialization.<br /> * <br /> * Custom configuration files can be loaded thorugh the * <code>{@link CKEDITOR.config.customConfig}</code> setting. Several files can be loaded * by changing this setting. * @name CKEDITOR.editor#customConfigLoaded * @event * @param {CKEDITOR.editor} editor This editor instance. */ /** * Fired once the editor configuration is ready (loaded and processed). * @name CKEDITOR.editor#configLoaded * @event * @param {CKEDITOR.editor} editor This editor instance. */ /** * Fired when this editor instance is destroyed. The editor at this * point is not usable and this event should be used to perform the clean-up * in any plugin. * @name CKEDITOR.editor#destroy * @event */ /** * Internal event to get the current data. * @name CKEDITOR.editor#beforeGetData * @event */ /** * Internal event to perform the <code>#getSnapshot</code> call. * @name CKEDITOR.editor#getSnapshot * @event */ /** * Internal event to perform the <code>#loadSnapshot</code> call. * @name CKEDITOR.editor#loadSnapshot * @event */ /** * Event fired before the <code>#getData</code> call returns allowing additional manipulation. * @name CKEDITOR.editor#getData * @event * @param {CKEDITOR.editor} editor This editor instance. * @param {String} data.dataValue The data that will be returned. */ /** * Event fired before the <code>#setData</code> call is executed allowing additional manipulation. * @name CKEDITOR.editor#setData * @event * @param {CKEDITOR.editor} editor This editor instance. * @param {String} data.dataValue The data that will be used. */ /** * Event fired at the end of the <code>#setData</code> call execution. Usually it is better to use the * <code>{@link CKEDITOR.editor.prototype.dataReady}</code> event. * @name CKEDITOR.editor#afterSetData * @event * @param {CKEDITOR.editor} editor This editor instance. * @param {String} data.dataValue The data that has been set. */ /** * Internal event to perform the <code>#insertHtml</code> call * @name CKEDITOR.editor#insertHtml * @event * @param {CKEDITOR.editor} editor This editor instance. * @param {String} data The HTML to insert. */ /** * Internal event to perform the <code>#insertText</code> call * @name CKEDITOR.editor#insertText * @event * @param {CKEDITOR.editor} editor This editor instance. * @param {String} text The text to insert. */ /** * Internal event to perform the <code>#insertElement</code> call * @name CKEDITOR.editor#insertElement * @event * @param {CKEDITOR.editor} editor This editor instance. * @param {Object} element The element to insert. */ /** * Event fired after the <code>{@link CKEDITOR.editor#readOnly}</code> property changes. * @name CKEDITOR.editor#readOnly * @event * @since 3.6 * @param {CKEDITOR.editor} editor This editor instance. */
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