/* * Copyright (c) 1998, 2006, Oracle and/or its affiliates. All rights reserved. * ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. * * * * * * * * * * * * * * * * * * * * */ /* * (C) Copyright IBM Corp. 1998 - All Rights Reserved * * The original version of this source code and documentation is copyrighted * and owned by IBM, Inc. These materials are provided under terms of a * License Agreement between IBM and Sun. This technology is protected by * multiple US and International patents. This notice and attribution to IBM * may not be removed. * */ package java.awt; import java.util.Locale; import java.util.ResourceBundle; /** * The ComponentOrientation class encapsulates the language-sensitive * orientation that is to be used to order the elements of a component * or of text. It is used to reflect the differences in this ordering * between Western alphabets, Middle Eastern (such as Hebrew), and Far * Eastern (such as Japanese). *
* Fundamentally, this governs items (such as characters) which are laid out * in lines, with the lines then laid out in a block. This also applies * to items in a widget: for example, in a check box where the box is * positioned relative to the text. *
* There are four different orientations used in modern languages
* as in the following table.
*
* LT RT TL TR * A B C C B A A D G G D A * D E F F E D B E H H E B * G H I I H G C F I I F C *
* The orientations are: *
isLeftToRight()
and
* isHorizontal()
methods to
* determine their behavior. They should not include switch-like
* code that keys off of the constants, such as:
* * if (orientation == LEFT_TO_RIGHT) { * ... * } else if (orientation == RIGHT_TO_LEFT) { * ... * } else { * // Oops * } ** This is unsafe, since more constants may be added in the future and * since it is not guaranteed that orientation objects will be unique. */ public final class ComponentOrientation implements java.io.Serializable { /* * serialVersionUID */ private static final long serialVersionUID = -4113291392143563828L; // Internal constants used in the implementation private static final int UNK_BIT = 1; private static final int HORIZ_BIT = 2; private static final int LTR_BIT = 4; /** * Items run left to right and lines flow top to bottom * Examples: English, French. */ public static final ComponentOrientation LEFT_TO_RIGHT = new ComponentOrientation(HORIZ_BIT|LTR_BIT); /** * Items run right to left and lines flow top to bottom * Examples: Arabic, Hebrew. */ public static final ComponentOrientation RIGHT_TO_LEFT = new ComponentOrientation(HORIZ_BIT); /** * Indicates that a component's orientation has not been set. * To preserve the behavior of existing applications, * isLeftToRight will return true for this value. */ public static final ComponentOrientation UNKNOWN = new ComponentOrientation(HORIZ_BIT|LTR_BIT|UNK_BIT); /** * Are lines horizontal? * This will return true for horizontal, left-to-right writing * systems such as Roman. */ public boolean isHorizontal() { return (orientation & HORIZ_BIT) != 0; } /** * HorizontalLines: Do items run left-to-right?